Based in Switzerland ๐Ÿ‡จ๐Ÿ‡ญ

Elias Wyss.

Currently building: Synapkey
Elias Wyss
Open to collabs

Projects

PolyMotion screenshot

PolyMotion

Published โœ“

A local multiplayer car racing game for Windows, built over 4 months and published on the Microsoft Store.

Unity C# Networking Windows
Visit Website
EliasOS screenshot

EliasOS

Published โœ“

A browser-based operating system built entirely with web technologies. No installation needed, it runs straight in your browser.

HTML CSS JavaScript Web
Try it Live
Synapkey preview

Synapkey

WIP ๐Ÿ”ง

A Firebase-powered platform with realtime database, Firestore and custom security rules currently in active development.

Firebase Firestore JavaScript Web
Visit Synapkey

Who I Am

Elias Wyss

My name is Elias Wyss. I'm a student and self-taught developer from Switzerland who builds things that actually ship. I've been creating games and software since my early teens, driven by an entrepreneurial mindset and a genuine desire to make products that people actually use.

My first major release is PolyMotion, a local multiplayer car racing game I built over four months with two teammates. It's live on the Microsoft Store and was my first experience taking a product all the way from concept to real-world release, covering multiplayer networking, Unity development, and the full publishing process.

Alongside game development, I also build web-based projects like EliasOS, a browser-based operating system that runs entirely in your browser. Outside of coding, I have a strong interest in cybersecurity, web infrastructure, and space exploration.

"Life is like Git. Nothing will change if you don't commit."

How It Started

2022
๐Ÿ’ก

Sparked by Curiosity

Discovered a passion for computers and technology. Started to understand how software and systems actually work under the hood.

2023
โŒจ๏ธ

First Lines of Code

Took the first real steps into programming. Started writing code, making small experiments, and building an understanding of how things fit together.

2024
๐Ÿ”ฅ

Deep Dive

Passion for software development grew significantly. Spent a lot of time learning, building, and exploring different areas of tech from game dev to web infrastructure.

2025
๐ŸŽฎ

First Real Games

Built the first proper 2D games from scratch and started working with Unity 3D, extending existing templates and learning the engine in depth.

2026
๐ŸŽ๏ธ

PolyMotion Ships

Launched PolyMotion on the Microsoft Store. A local multiplayer car racing game with a custom P2P networking system, built together with two teammates.

Summer 2026
๐ŸŽ“

Informatik Mittelschule

Starting a new chapter this summer. Joining a computer science focused secondary school to go deeper into software engineering and formal CS education.

Skills

Languages & Tools

#
C#
Unity
JavaScript
HTML & CSS
Python
Git

Platforms & Other

Windows
GitHub
Figma
VS Code

Get in Touch

Have a project in mind, a question, or just want to say hi? I usually respond within a day.