PolyMotion
Published โA local multiplayer car racing game for Windows, built over 4 months and published on the Microsoft Store.
A local multiplayer car racing game for Windows, built over 4 months and published on the Microsoft Store.
A browser-based operating system built entirely with web technologies. No installation needed, it runs straight in your browser.
A Firebase-powered platform with realtime database, Firestore and custom security rules currently in active development.
My name is Elias Wyss. I'm a student and self-taught developer from Switzerland who builds things that actually ship. I've been creating games and software since my early teens, driven by an entrepreneurial mindset and a genuine desire to make products that people actually use.
My first major release is PolyMotion, a local multiplayer car racing game I built over four months with two teammates. It's live on the Microsoft Store and was my first experience taking a product all the way from concept to real-world release, covering multiplayer networking, Unity development, and the full publishing process.
Alongside game development, I also build web-based projects like EliasOS, a browser-based operating system that runs entirely in your browser. Outside of coding, I have a strong interest in cybersecurity, web infrastructure, and space exploration.
"Life is like Git. Nothing will change if you don't commit."
Discovered a passion for computers and technology. Started to understand how software and systems actually work under the hood.
Took the first real steps into programming. Started writing code, making small experiments, and building an understanding of how things fit together.
Passion for software development grew significantly. Spent a lot of time learning, building, and exploring different areas of tech from game dev to web infrastructure.
Built the first proper 2D games from scratch and started working with Unity 3D, extending existing templates and learning the engine in depth.
Launched PolyMotion on the Microsoft Store. A local multiplayer car racing game with a custom P2P networking system, built together with two teammates.
Starting a new chapter this summer. Joining a computer science focused secondary school to go deeper into software engineering and formal CS education.
Languages & Tools
Platforms & Other
Have a project in mind, a question, or just want to say hi? I usually respond within a day.